Rocket Artillery Truck
- "A mobile rocket artillery truck. It can be commanded via event actions to [attack] specific locations or units. It will also automatically engage visible enemies between 2km and 8km when 'Engage Enemies' is checked."
- ― Mission Editor Description
The Rocket Artillery Truck is a mobile artillery unit available to both factions.
Each vehicle holds a missile launcher with 12 launch tubes. The overall artillery function is similar to the MPA-155, except that it can engage enemies automatically when its Engage Enemies property is checked. It also has a configurable reload speed, similarly to SAM Launchers. The allied and enemy RATs are only different in their models used, and function the same way otherwise. Rocket Artillery Trucks are unable to move while firing.
Rocket Artillery Trucks have a maximum manual firing range of ~32 kilometers (17nm).
Mission Editor
Default Values
Rocket Artillery Trucks fire in Salvos, and those salvos are based on two default values. These can be overriden with their similiarly named event action counterparts if need be.
- Default Shots Per Salvo & Set Shots Per Salvo
- Set the number of rockets the unit will fire on each salvo when automatically engaging visible targets.
- Default Ripple Rate & Set Ripple Rate
- Set the rate of fire when launching salvos at targets. The value represents the number of rockets launched per minute. For example, a ripple rate of 60 means 1 rocket every second, and a ripple rate of 120 means 2 rockets per second.
Fire Orders
For their firing solutions, the Rocket Artillery Trucks can be given one of four firing orders:
- Fire on Waypoint
- Commands the artillery unit to fire a single salvo on a waypoint position if it's in range.
- Fire Salvos on Waypoint
- Commands the artillery unit to fire a number of salvos on a waypoint if it's in range.
- Fire Salvos on Waypoint Radius
- Commands the artillery unit to fire a number of salvos spread out over an area around a position if it's in range.
- Fire on Unit
- Commands the artillery unit to fire on a specific unit if it's in range.
To halt any ongoing fire missions, the following action can be run:
- Clear Fire Orders
- Clears any existing fire orders for the artillery unit.
Allied Military | |
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Aircraft | AH-94 • AV-42C • B-11 Bomber • E-4 Overlord • EF-24G • F-45A • F/A-26B • KC-49 Tanker • MQ-31 • T-55 |
Ground Units | Boxer APC • Boxer IFV • C-RAM Truck • GECM Truck • Infantry (MANPADS) • Logistics Truck • Mobile Missile Warning Truck • M1 Tank • Rocket Artillery Truck • SLAM Truck • SRAD Truck • Watchman Truck |
Stationary Emplacements | Bunker A • Bunker B • Backstop SAM (Launcher/Radar) • CIWS Turret • Decoy Launcher • Decoy Radar Transmitter • IRMD Launcher • SAM-P (Launcher/Radar) • SAM S/A Radar (Allied) |
Sea | Aircraft Carrier • Allied Cruiser • Assault Carrier |
Buildings | Early Warning Radar • Factory A • Storage Tent A • Missile Silo |
(Parenthesis) denote unit variants. |
Enemy Military | |
---|---|
Aircraft | AEW-50 Bulwark • ASF-30 • ASF-33 • ASF-58 • GAV-25 • HB-106 Bomber • Manta UCAV • T-55 |
Ground Units | Enemy APC • GECM Truck • IFV-1 • Infantry (MANPADS) • IRAPC • Logistics Truck • MAD-4 (Launcher/Radar) • Mobile Missile Warning Truck • MPA-155 • Rocket Artillery Truck • SAAW • SL-MRM (Launcher/Radar) • MBT2-E Tank |
Stationary Emplacements | Bunker A • Bunker B • Decoy Launcher • Decoy Radar Transmitter • IRMD Launcher • SAM Fire Control Radar • SAM S/A Radar (Enemy) • SAM Launcher • Z20x2 Anti-Air Artillery |
Sea | DMS Cruiser • Drone Carrier • Gun Boat (Rocket Artillery, Minelayer) • NFP Carrier • NMSS Cruiser |
Buildings | Early Warning Radar • Factory A • Storage Tent A • Missile Silo |
(Parenthesis) denote unit variants. |