Radar Warning Receiver (RWR)
The RWR (Radar Warning Receiver) displays and identifies sources of radar emissions. Initialisms identify the radar platform, while symbols help the user prioritize and respond to threats. The display updates a source every time a radar ping hits the aircraft.
The RWR will only display hostile radar returns, with the exception of any friendly player controlled aircraft, the E-4 Overlord/AEW-50 Bulwark and either of the Early Warning Radars.
Example Scenario (Surface to Air Threat)
This is a brief example of what the RWR panel of a defending aircraft shows when a hostile SAM S/A Radar (DS) is detected, locks on and fires/guides a semi-active BSM-66 to its target.
Symbology
Symbol | Definition |
---|---|
The threat that the RWR has identified as the primary threat. This is dependent on several factors and may not always be your current top priority; generally, airborne and long-range radars that are close to you are considered more dangerous. | |
The marking for the most recently detected radar threat. This may also help with target prioritization. | |
The radar threat is airborne. | |
The radar threat is locked on and tracking you. Listen for a radar spike (lock-on) warning tone. A lock-on by itself does not instantly indicate a missile launch, but rather that one may be imminent. | |
The SARH Guidance Indicator. Indicates that a Semi-Active Radar Homing missile such as an AIM-7 has been fired and is guiding towards you.[1] | |
The ARH Guidance Indicator. Indicates that an Active Radar Homing missile such as an AIM-120C has aquired you with its own radar seeker and is guiding towards you.[2] |
Acronyms
The RWR can also identify a radar source and display an abbreviation denoting the type of unit whose radar is detected. The known abbreviations are as follows:
Symbol | Unit Type or Description | Threat Level / Range | Air / Ground / Naval |
---|---|---|---|
Any active radar-guided missile. | (1) Very high, imminent threat | Airborne | |
The radar seeker of an air launched Anti-Ship Missile. | (1) Very high, imminent threat | Airborne | |
The MAD-4 Radar. | (1) Very high, long-range | Ground | |
Located underneath the Aft MC Radar on the NMSS Cruiser. Coordinates long-range missiles. | (1) Very high, long-range | Naval | |
The ASF-58. | (1) Very High, long-range | Airborne | |
The ASF-30 or ASF-33. | (2) High, long-range | Airborne | |
The SAM S/A Radar (Enemy). | (2) High, long-range | Ground | |
The Fire Control Radar. | (2) High, long-range | Ground | |
The SL-MRM Radar. | (2) High, medium | Ground | |
The NMSS Cruiser's Air and Sea radars, coordinating its Vertical Launch System. Used for both the Aft Sea-to-Air and Fore Sea-to-Sea radar. | (3) Medium, medium | Naval | |
The SAAW. | (3) Medium, 8km | Ground | |
The Drone Carrier or DMS Cruiser. | (3) Medium (LVS), medium | Naval | |
The Manta UCAV. | (4) Low, short-range (gun) | Airborne | |
The NFP Carrier. | (4) Low (CIWS turret), low | Naval | |
Short-range Anti-Air Artillery targeting radars. Used by Z20x2 AAA, CIWS Turret and C-RAM Truck | (4) Low, 3.2km | Ground | |
The Missile Warning Radar. A purely defensive emplacement that will target incoming missiles. | n/a, Short - medium | Ground | |
The BLUFOR E-4 Overlord AWACS. | n/a, long-range | Airborne | |
The REDFOR AEW-50 Bulwark AWACS. | n/a, long-range | Airborne | |
The REDFOR Early Warning Radar. | n/a, long-range | Ground |
The following RWR acronyms are only seen in Multiplayer:
BLUFOR (Team A) | REDFOR (Team B) | Radar Source |
---|---|---|
F/A-26B | ||
F-45A | ||
AH-94 | ||
T-55 | ||
EF-24G | ||
BLUFOR Aircraft Carrier BLUFOR Assault Carrier | ||
BLUFOR Cruiser | ||
BLUFOR FCR Radar | ||
BLUFOR S/A Radar | ||
Watchman Truck | ||
Backstop Radar | ||
Early Warning Radar |
Missile Warning System
This is an example of the Missile Warning System in action, detecting a missile launch at the 7 o'clock and tracking an IR homing missile on approach.
The Missile Warning System (MWS) shares the same interface as the RWR. It uses infrared sensors to detect missile launches or incoming missile threats, and provides a direction toward those threats. Most missile launches are detectable from up to 10 miles.
Audio cues from the MWS should be treated as a high priority and be met with immediate evasive action. Weapon Callouts should be communicated by teammates to help reduce confusion, as their weapon launches are also registered by the MWS.
Sounds
MWS
Indicates a missile was launched nearby.
Indicates an incoming missile on intercept trajectory.
RWR
Indicates a new radar source appearing.
Indicates an incoming radar search ping. Plays at a faster rate when being tracked.
Indicates an incoming hard radar lock.
Indicates an incoming hard radar lock that is supporting a SARH missile.
Indicates an incoming radar lock from an ARH missile.